As part of the “Game Development” course this game was made with Unity with two other students.
The player takes control of a spaceship and has to destroy all other space ships in the level, as is usual for rogue-like games. After the level is completed, the player gets to upgrade their ship for better guns and defences.
Levels and enemies are procedurally generated. After a couple of levels the player has to face a mini-boss in the form of a hostile station. Levels get increasingly harder. The player’s objective is to beat as many levels as possible before the enemies get too hard to beat.
The game uses external closed-source assets like Ship models, Station Models and the Skybox. As a result, the game’s source code cannot be viewed.